Let’s start this out real blunt. This game is best played on the 3DS. Not the PC, not the WII U, but the 3DS. Why? because this game looks stunning when you use the 3D slider. The parallax scrolling and the layers just look beautiful when this game is in 3D. I also think the graphics look sharper.
Now that that is out of the way let talk about Shovel Knight. Shovel Knights represents a lot of things that I am not super fond of right now in the games industry 1. Kickstarter projects and 2. A retro indie-platformers. I will elaborate on my issues with both in future post but long story short, I think Kickstarter is set to put consumer in a position to make more risk than they should ever need to and I think indie games with “retro” graphics are getting stale and lazy. These retro games are profiting on my generation’s nostalgia more than anything. Knowing that Shovel Knights represents these things to me, trust me when I say this game is very good almost in spite of itself.
The story starts off as a tale of rescue…typical shovel knight in shining armor kind of stuff but ends as a tale of empowerment on all sides. There is a nice reversal of the Damsel in Distress trope that is very refreshing (refreshing…in a retro game… must be good).
Gameplay-wise Shovel Knight is tight. It plays like Megaman if it was made now. There are elements of Ducktales and other Capcom platformers but Megaman is the feel that resonates most for me. The game is very linear but you progress on a Mario 3 style map. As you beat levels you unlock more of the map. I didn’t find the game innovative from a gameplay perspective but it has mastered the formula. Maneuvers that were more complex in say Ducktales are simpler now. Using the cane to pogo in Ducktales would take you pressing down on the d-pad and a button press but Shovel Knight allows you to pogo off of your shovel by just pressing down on the D-pad. So many secrets to unlock and the game is perfectly paced. The boss fights are innovative and captivating. My only complaint with the gameplay is that I wish the game was harder. Being raised on Megaman and other games, I found the difficulty to be trivial. It’s a minor complaint.
The music. Man… the music is so good. Jake “virt” Kaufman is my favorite videogame composer and he is frankly one of my favorite musicians on the planet. His music evokes pain and passion in a way that I can’t even begin to describe. The music somehow tells a story all on its own. Listening to the soundtrack in my car, I can visualize the bosses and the mood of the dream sequences. His music builds the world around it. Shovel Knight Soundtrack
I love Shovel Knight. I have to wonder if I love it because it is a realization of what I always wanted in a platformer? Do I love this game because I have the context to love it? Would a 14 year old like this game? I have no idea. That’s where I have to question if this is a good game for me or a universally good game. Playing the game is a “best of” for my memories of gaming past, but what does that mean for a teenager today? I’d love to know. That sai, Buy Shovel Knight. Listen to the soundtrack. Thank me later. Peace.