After being the only black male at a social justice conference, I am always reminded of the white savior complex. These collegiate social justice trips are supposed to transformative for the people experiencing them (mostly white people) and help the communities they are working with. In reality most of these are white people going to exotic lands or worse forced to “slum” it in diverse areas in America. These white people do tasks, all the while imposing their values for a short period of time on the community and then they go back to college while the community is left to deal with both the cultural invasion and loss of resources.
All that said! Video games have a large amount of white protagonist and some of these narratives parallel the white savior trope seen in movies. “What chu talkin’ bout James?!” I am glad you asked, let me educate you via some on-line resources.
First a basic definition used by Wikipedia to define how this trope looks in film- “The white savior narrative is a cinematic trope in which a white character rescues people of color from their plight. The white savior is portrayed as messianic and often learns something about themselves in the process of rescuing. The trope reflects how media represents race relations by racializing concepts like morality as identifiable with white people over nonwhite people. White saviors are often male and are sometimes out of place in their own society until they lead minorities or foreigners. Screen Saviors: Hollywood Fictions of Whiteness labels the stories as fantasies that “are essentially grandiose, exhibitionistic, and narcissistic”. Types of stories include white travels to “exotic” Asian locations, white defense against racism in the American South, or white protagonists having “racially diverse” helpers.“
That relates to games in a more direct level than other versions of the white savior complex. On a larger scale the white savior industrial complex looks at how there is basically an industry in “saving” impoverished communities. The problem is most of these communities were being ruined for years by American foreign policy but we don’t act until the “galvanizing moment” ( I learned that at my conference!). This excerpt from TheAtlantic sums up things well using Haiti as an example,
“Let us begin our activism right here: with the money-driven villainy at the heart of American foreign policy. To do this would be to give up the illusion that the sentimental need to “make a difference” trumps all other considerations. What innocent heroes don’t always understand is that they play a useful role for people who have much more cynical motives. The White Savior Industrial Complex is a valve for releasing the unbearable pressures that build in a system built on pillage. We can participate in the economic destruction of Haiti over long years, but when the earthquake strikes it feels good to send $10 each to the rescue fund. I have no opposition, in principle, to such donations (I frequently make them myself), but we must do such things only with awareness of what else is involved. If we are going to interfere in the lives of others, a little due diligence is a minimum requirement.”
http://www.theatlantic.com/international/archive/2012/03/the-white-savior-industrial-complex/254843/
Real Talk- Helping people and committing to service is great! That service needs to serve the true needs of the populations and long term sustainable solutions should be the focus. A donation to Haiti of 10 dollars is OK for the short term but what about their long term infrastructure? Even if we spend 10 years there rebuilding homes and cleaning up what happens when we leave?
When I think about White Savior complexes I always think about the idea that there is an assumption that the people who are currently in an area can’t take care of themselves. You say, “We made blankets for those black kids so they can stay warm.”, I hear, “Let’s give those black kids blankets because their crappy parents can’t keep them warm and they would never survive without us.” The irony being that the neighborhood wouldn’t be so financially depressed if white people had not left the area, schools weren’t funded via property taxes, and businesses didn’t leave. It’s this idea of cleaning up a mess you made and expecting everyone to thank you for it.
Video games are a fascinating look into this narrative especially because they normally take place during the galvanizing event and never show the long term plan.
An Example of a White-Savior Narratives in Video games
Mass Effect– For some reason in the vastness of space the human race is the alpha race and as such they represent the white people of space. Sheppard, the protagonist, receives mystic powers from the protheans and is becomes the only person able to save the world! As Commander Sheppard you gather a rag tag crew from around the galaxy to kill off in the second game’s suicide mission only to make sure you live long enough to save the Galaxy from the Reapers. Why is commander Sheppard the chosen one? In a game with more than just white people or black people we are stuck perpetuating the narrative that other cultures can’t take care of themselves.
Humans have a reputation in the Mass Effect Universe of being a little problematic, the main villain in the game is a human. The galvanizing event in the game is the discovery of the Reapers return and from that point Sheppard vs. the world. Sheppard learns about love, and culture and makes lots of tough decisions about the fate of entire species. The universe full of colorful people (see aliens) (colored…colorful…I laughed) is not competent enough and must be carried by commander Sheppard. Meh, he’s the savior…or the Sheppard to get us to prominence.
An Example of a White-Savior Subversive Narratives
Sleeping Dogs- Sleeping Dogs is really cool because it is a crime drama where in an effort to stop the crime issues in Hong Kong, authorities found a man from Hong Kong to go in and use his understanding of the culture to try and rectify the crime issues. The protagonist, Wei Shen, realizes that not everything is so cut and dry and maybe a lot of these cultural issues are actually being brought in from an outside factor! This leads to a story that doesn’t moralize racial groups. It’s also not a story that dehumanizes any group, it actually does the opposite. I don’t want to get too detailed because this is an awesome story-driven game but I recommend it to anyone and I think it subverts a lot of tropes.
To sum all this up, white-savior stories aren’t terrible because they exist. They are problematic because for too long they were all that existed in popular media. A lack of representation from other groups is what is really the issue. It’s hard not to think of white men and white race as heroes and look down on others if that’s what you see in your movies and games everyday.
I love Mass Effect. I love Tomb Raider, and I watch Indiana Jones films but I also understand that they can be problematic. A company that is surprisingly good about having strong black and female protagonist is GearBox. Borderlands and Battleborn are all super diverse and deal with the usual tropes of saving the world etc. but always have different representation of the hero.